EXP system & Convenience

EXP system & Convenience

Adjusted EXP Gained

  • - Adjusted EXP gained within game.

  • - Please refer to the table below for adjusted EXP.

Compare previous/new EXP

Character LV.

Monster

Monster LV.

Previous EXP

New EXP

100

Larva

25

181

291

Yeti

30

275

439

Elite Yeti

36

420

595

200

Elite Grizzly

48

422

829

Poison Shadow

50

468

910

Cursed Wizard

54

568

1056

300

Alquamos

75

1132

1912

Iron Wheel

80

1450

2265

Satyros

85

1783

2618

400

Sapi-Unus

95

2137

3076

Berserker

100

2556

3511

Bone Scorpion

103

2770

3738

500

Ruthless Lava Giant

113

3312

4296

Uruk Devilfairy

115

3461

4458

Berserker Warrior

123

4230

5214

Kentauros Warrior

126

4558

5520

Erohim

128

4811

5736

600

Bloody Orc

114

3113

3906

Bloody Golem

117

3386

4201

Death Centurion (Kalima7)

130

4598

5503

Coolutin

132

4847

5745

Ice Napin

135

5103

6005

700

Uruk Elemental Knight

119

3308

3818

Dreadfear

123

3652

4221

Shadow Master

137

5043

5738

Dark Mammoth

140

5387

6084

Iron Knight

142

5557

6276

750

Narcondra

120

3356

3625

Sapi Queen

131

4280

4756

Dark Giant

143

5497

6082

Dark Coolutin

145

5766

6336

Dark Iron Knight

148

6131

6706

Adjusted Party EXP

  • - Formula for distributing EXP Loot in party has been changed.

  • - Please refer to the table below for Additional EXP modified depending on the number of party members

Classification2 Players3 Players4 Players5 Players

General Party

2%

3%

4%

5%

Set Party

_

5%

6%

7%

  • - Party members share EXP according to their levels based on the EXP earned by the highest Lv. character in the party.

    • ▶ Ex.1 EXP acquired is distributed 5:5 equally when two characters with Lv. 500 join the party.

    • ▶ Ex.2 When Lv.300, Lv.300, Lv.400 characters join the party, they share EXP with a ratio of 3:3:4 including Additional EXP 3% based on EXP earned by Lv.400 character.

    • ▶ If the EXP earned by Lv.400 character solely is 1,000, Lv.400 character acquires 412 EXP Lv.300 character acquires 309 EXP.

EXP Distribution depending on the amount of Damage

  • - If a lot of players attack one monster they receive EXP only based on the amount of DMG they deal.

  • - The amount of DMG each player or party deals to monster is converted to % based on monster's HP 100%.

    • ▶ Ex. If character A deals 60,000 damage and character B deals a 40,000 damage to monster with 100,000 HP, character A receives 60% of solo EXP and character B receives 40% after defeating a monster.

    • ▶ In case they join the party as well, they receive EXP based on % of amount of DMG according to ratio of character's level.

"Change Class" Quest

  • - Quest description previously only checked through the Quest NPCs is now available from 'My Quests Window(T)' as well.

Quest Journal

  • - Quest progress can be checked via Quest Journal in real time.

  • - Quest is automatically registered to journal when you accept the Quest via NPC.

    • ▶ Class Change quest and Marlon quest can't be registered.

  • - The quest log in quest journal disappears when completing the quest (Complete via NPC).

  • - When completing the quest, quest journal window displays it in green.

  • - When completing the quest, 'Quest Completed' message is displayed on the top of quest journal. Click the message to open the 'My Quest' window.

  • - Open/close the quest journal window via the right arrow on the top of quest journal UI.

Mass Combination System

  • - Combination System has been modified so that a large amount of items can be generated at a time.

  • - Up to N number of combination is available via Mass combination at a time.

    • ▶ The number of Max combination differs depending on each combination item.

    • ▶ Charm type items can't be used in Mass Combination.

  • - Combination materials as much as the number of combination are required.

  • - Combination cost as much as the number of combination generated is applied.

  • - Success rate is individually applied when attempting Mass Combination.

  • - Recipe for Mass Combination

Combination NameMax number of combination at a timeCombination NPC

Fruit

16

Chaos Goblin

Dinorant

2

Cloak of Invisibility

6

Devil Square Ticket

8

SD Recovery Potion (Small)

32

SD Recovery Potion (Medium)

32

SD Recovery Potion (Large)

32

Potion of Blessing

25

Potion of Soul

25

Golden Box

16

Silver Box

16

Refine (Higher Refining Stone)

8

Osbourne

Refine (Lower Refining Stone)

8

Jewel of Harmony

32

Elpis

Reinforced Mt. Uruk Boss Zone

  • - 6 Entrances are blocked if characters go near the Lord Silvester.

  • - If characters don't exist near Lord Silvester for 60 sec, Entrances are reopen, and Lord Silvester's HP is fully recovered.

    • ▶ Objects blocking the entrance don't take any damage.

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