Maps
Last updated
Last updated
Lorencia is a wide plain located in the center of MU. Dark knights and Dark Sorcerers begin their careers here.
Due to heavy rainfall tall trees and grasses abound. It is a suitable hunting place for low level (1-20) adventurers.
Transitions to other locations: Noria (215,245), Devias (8,40), Dungeon (122,230), Valley of Loren (232,12)
Level Limit | Dark Knights and Dark Wizards were born in this place. If a fairy elf wants to go to Lorencia, she needs to be over level 10. |
---|---|
Noria, the home world of the Fairy kingdom, is a huge woods located in the easternmost of the MU Continent. Originally, Noria was once populated only by the Fairies, but after Kundun's invasion of MU, exchange between humans grew more frequent and human settlement in the region became more pronounced.
Fairy characters all begin their careers within Noria. The region's location may seem trivial but as the access point for the East Sea and the underwater city of Atlans it plays a significant role. The Chaos Goblin that creates Chaos items and Wings through the unique Chaos System also resides here.
Transitions to other locations: Lorencia (125,5), Atlants (240,240 and Gloves +5)
Level Limit | The land of Fairies. Dark Knights and Dark Wizards should be at least level 10 to move freely within Noria. |
---|---|
Devias is a snowfield located at the north of Lorencia and it covered with perpetual snow. Monsters here are more powerful than thosein Lorencia or Noria so only adventurers over leve 15 can enter Devias.
The guild master who creates and manages guilds is also located in Devias." should be changed to "Devias is a snowfield located at the north of Lorencia and it is covered with perpetual snow. Monsters here are more powerful than those in Lorencia or Noria so only adventurers over level 15 can enter Devias. The guild master who creates and manages guilds is also located in Devias.
Transitions to other locations: Lorencia, Elbeland, Lost Tower (4,247), Raklion
The Dungeon is a formidable cave located to the north of Lorencia. With a total 3 levels, The Dungeon is home to the Gorgon, a frightening beast that lays in wait on the lowest level. Many a brave adventurers has entered the Dungeon but few have returned to tell of their tale.
Due to the lure of untold treasures within these caverns, but beware, Hell is but a stones throw away from the horrors that reside here." should be changed to "The Dungeon is a formidable cave located to the northeast of Lorencia. With a total of 3 levels, the Dungeon is home to the Gorgon, a frightening beast that lays in wait on the lowest level. Due to the lure of untold treasures within these caverns, many a brave adventurers have entered the Dungeon but few have returned to tell of their tale. If you are brave then venture forth but beware, Hell is but a stones throw away from the horrors that reside there.
Transitions to other locations: Lorencia (122,231)
The Desert of MU, Tarkan holds host to some of the strongest monsters. Only few stray to Tarkan to seek the treasures guarded by the Zaikan and the Death Beam Knight.
The remains of many warriors who dared travel to Tarkan can still be seen lying in the desert.
Transitions to other locations: Noria, Tarkan (17,227)
The Lost Tower is a huge tower located to the north of the MU continent. The Lost Tower had once been used as a shrine, but after the plunder of Kundun, it has become an utter wasteland.
Kundun has assigned various forms of dreadful monsters to each floor of this tower. Balrog, a foul beast located on the top floor that flourishes a scythe waiting for its prey. There are few warriors in the land of MU who can compete with him. in the land of MU who can compete with him.
Transitions to other locations: Devias (163,2), Icarus (18,249)
The Desert of MU, Tarkan holds host to some of the strongest monsters. Only few stray to Tarkan to seek the treasures guarded by the Zaikan and the Death Beam Knight.
The remains of many warriors who dared travel to Tarkan can still be seen lying in the desert.
Transitions to other locations: Atlans (250,40), Kanturu Ruins
The path in the sky, Icarus is one of the toughest maps and only the highest levels can survive there.
Either wings or a flying mount is required to enter this map. Guarded by the Dark Phoenix, only the strongest teams stand a chance of reaching the end.
Transitions to other locations: Lost Tower (15,15)
The world that Lord Kundun has been banished to houses his most loyal minions. Not just anyone can enter Kalima champions of MU must first find the Lost Map which can be made from finding 5 pieces of the Lords Mark.
There are 6 gateways to Kalima and Champions are only allowed to enter the levels in which they are allotted. Only in Kalima 6 will Champions find the true Lord Kundun himself.
Transitions to other locations: Tarkan (23,214), Kanturu Relics (85,89)
Land of Trials cannot be entered by move command or ‘M’ Key (140, 101). Entry can be through only a gatekeeper NPC and only the lord of castle and the alliances are free for entry not others.
If you die in the are, you will be summoned to entrance of Valley of Loren
Transitions to other locations: Lorencia (29,42), Crywolf, Land of Trials
Transitions to other locations: Valley of Loren
Transitions to other locations: Refuge of Balgass
Transitions to other locations: Barracks of Balgass
Transitions to other locations: Devias, Atlans
Transitions to other locations: Aida
Level Limit | A minimum level of 15 is required to enter. |
---|---|
Level Limit | A minimum level of 20 for the first floor, 40 for the second floor and 50 for the third floor are the requirements for movement.` |
---|---|
Level Limit | Character level 60 and above may walk to Atlans but must be 70 and above to warp there. Characters with level 5 Gloves and above may utilize a faster swimming speed as they race through Atlans. |
---|---|
Level Limit | Characters level 80 and above may move to the Lost Tower but must be level 90 and above to warp there. A level over 80 is required for the second floor, 90 for the third floor, 90 for the fourth floor, 100 for the 5th floor, 100 for the 6th floor and 110 for the 7th floor. |
---|---|
Level Limit | Characters of level 130 and above may reach the desert of Tarkan. Characters with level 140 and above may warp directly to the deserts of Tarkan. |
---|---|
Level Limit | Characters of level 170 can warp while riding a flying mount or with wings, or walk in at 160 with a flying mount. |
---|---|
Level Limit | Kalima is broken into 6 levels of entry based on your characters level. But anyone above level 15 may enter their respected Kalima. |
---|---|
Level Limit | |
---|---|
Level Limit | |
---|---|
Level Limit | Authority will be given to a guild which won from the Castle Siege and the area for hunting might be restricted for normal users by the guild. |
---|---|
Level Limit | Over level 130 |
---|---|
Level Limit | Any Authorized Level |
---|---|
Level Limit | Over level 100 |
---|---|
Level Limit | Over level 350 / Only who those make the specific quests |
---|---|
Level Limit | Over level 350 / Only who those make the specific quests |
---|---|
Level Limit | Over level 10 |
---|---|
Level Limit | Over level 400 |
---|---|
Level Limit | Over level 270 / Only who those make the specific quests |
---|---|
Level Limit | Over level 30 |
---|---|
Level Limit | Over level 160 |
---|---|
Level Limit | |
---|---|
Level Limit | |
---|---|
Features
A snowfield where strong monsters reside. The Guild master who manages guilds is located here.
Monsters
Yeti, Elite Yeti, Ice Queen, Assassin, Ice Monster, Worm, Hommerd.
Features
Complicated three-story cave. Strong monsters live here.
Monsters
Ghost, Dark Knight, Cyclops, Larva, Skeleton Archer, Elite Skeleton Warrior, Skeleton Warrior, Thunder Lich, Hell Spider, Hell Hound, Poison Bull, Gorgon.
Features
Strong adventurers may challenge the Hydra and his army of sea monsters. Though not all will survive, those who do are astounding.
Monsters
Bahamut, Vepar, Valkyrie, Great Bahamut, Silver Valkyrie, Lizard King and Hydra.
Features
Highest degree of difficulty, best items and treasures, prime hunting spot for exceptionally strong adventurers. Levels 90 can warp to Lost Tower.
Monsters
Devil, Death Cow, Death Gorgon, Shadow, Poison Shadow, Balrog, Cursed Wizard, Death Knight.
Features
Tarkan holds many great treasures gaurded by Zaikan and the Death Beam Knight.
Monsters
Mutant, Bloody Wolf, Iron Wheel, Tantalos, Beam Knight, Zaikan, Death Beam Knight.
Features
Great treasures await those who are able to defeat the guardians of the sky.
Monsters
Alquamos, Mega Crust, Queen Ranier, Drakan, Alpha Crust, phantom Knight, Great Drakan, Phoenix of Darkness.
Features
Kalima houses items not yet seen to the Continent of MU; also in Kalima 6 Lord Kundun himself awaits your arrival.
Monsters
Aegis, Lord Centurion, Blood Soldier, Death Angel, Necron, Death Centurion, Schriker, Illusion of Kundun.
Features
Monsters
Splinter Wolf, Satyros, Iron Rider, Blade Hunter, Kentauros, Berserk, Gigantis, Genocider
Features
Monsters
Twin Tail, Dread Fear, Persona, Maya, Nightmare
Features
Entry can be through only a gatekeeper NPC and the guild can decided who can enter the are.
Monsters
Axe Warrior, Lizard Warrior, Poison Golem, Queen Bee, Fire Golem, Erohim
Features
For 150~250 Level users
Monsters
Death Tree, Forest Orc, Blue Golem, Witch Queen, Hellmaine, Blue Golem, Bloody Orc, Bloody Death rider, Bloody Witch Queen
Features
This map occurs Castle Siege event, it is necessary to register hours before, and have a Dark Lord, Guild Master, at level 200 or higher and have a clan. Minimum of 20 members .. For more information see the in Events -> Castle Siege
Features
For over 300 Level users
Monsters
Hammer Scout, Lance Scout, Bow Scout, Werewolf, Balram, Soram, Death Sled Death Spirit, Dark Elf, Balgass
Features
If you want to be a Master Level you have to kill 10 monsters of each to complete the quest.
Monsters
Balram (Hero), Death Spirit (Hero), Soram (Hero)
Features
If you want to be a Master Level you have to kill 10 monsters of each to complete the quest.
Monsters
Dark Elf, Death Spirit, Soram
Features
An place where Summoners begins journey
Monsters
Strange Rabbit, Pollution Butterfly, Crazy Rabbit, Werewolf, Curse Rich, Totem Golem, Grizzly, Grizzly Captin
Features
Area for Master Level users
Monsters
Sapi-Unus, Sapi-Duo, Pawn Shadow, Shadow Knight, Shadow Look, Napin Thunder, Ghost Napin, Blaze Napin, Sapi Queen, Shadow Master, Napin Ice, Medusa (Boss)
Features
If you want to be a Master Level you have to kill 10 monsters of each to complete the quest.
Monsters
Ice Walker, Giant Mammoth, Ice Giant, Coolutin, Iron Knignt, Selupan, Mammoth Dark, The Dark Giant, Dark Coolutin, The Dark Knight Iron
Features
Safe area, Normal field, A place for PvP
Monsters
Zombie Fighter, Resurgent Gladiator, Butcher Ashes, Blood Assassin, Assassin Blood Cruel, Burning lava Giant ,Outrageous lava Giant
Features
If you want to be a Master Level you have to kill 10 monsters of each to complete the quest.
Monsters
Poisonous Scorpion, Bone Scorpion, Orkus, Golog, Crypta, Crypos, Condra, Nacondra
Features
Monsters
Features
Monsters
Features
This is the place that Dark Knights and Dark Wizards start an adventure.
Monsters
Spider, Budge Dragon, Lich, Bull Fighter, Giant, Hound, Elite Bull Fighter, Skeleton Warrior.
Features
The start point for Fairy characters. The Chaos Goblin is located in this place.
Monsters
Chain Scorpion, Goblin, Stone Golem, Agon, Forest Monster, Elite Goblin, Hunter, Beetle Monster.